From poison swamps to punishing platforming, we’re counting down the levels that made us rage! Join us as we explore the most infuriating video game stages ever designed. Whether it’s due to ridiculous difficulty spikes, unfair mechanics, or just plain poor design, these levels pushed players to their breaking point. Our countdown includes The Perfect Run from “Super Mario Galaxy 2” (2010), Atlantica from “Kingdom Hearts” (2002), The Pagoda Realm from “Black Myth: Wukong” (2024), The Snowstorm from “Resident Evil 6” (2012), and more! Did we leave off a level that infuriated you? Share your painful memories with us in the comments!
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